Value added of culture

Updated: 24 Oct 2017
Next update: 17 Oct 2018

The share of culture in gross value added describes the direct economic significance of the industries of culture and the mass media. The data derive from a separate calculation carried out in the framework of Statistics Finland’s system of national accounts, the so-called Culture Satellite Accounts. The calculation includes 58 industries that are regarded to be partly or wholly cultural.


Share of employment and value added of cultural fields in the national economy remained on level with the previous year in 2015

In 2015, the share of culture in the economy was the same as in the year before, or 2.9 per cent of gross domestic product. In previous years, the tendency has been falling both in production and especially in employment, but this fall appears to have halted now at least for the time being. Although the share of culture in the economy is otherwise unchanged, the games industry grew strongly in 2015 as well. Most of the activity of the games industry remains outside the limitations of the actual culture satellite, but separate calculations have been made on the games industry for this release.

Measured in current prices, the value added of culture was in 2015 slightly higher than in 2014, but the share of culture in the value added of the whole economy was on the same level, because the value added of the entire economy also grew. In many industry groups, value added was either unchanged or had grown slightly and somewhat bigger growth was visible particularly in the industry groups ‘motion pictures, videos and computer games’ and ‘amusement parks, games and other entertainment and recreation’. On the other hand, industry groups related to newspapers and journals and periodicals and other printing went down clearly.